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Edited 2 months ago

Combat

Red lizards are very difficult to deal with due to their aggressiveness, speed, ability to release by saliva due to antigens, and resistance to damage. They can successfully attack six to twelve spears before they die. Like other lizards, it is more resistant to explosives and is more resistant to explosives and turned upside down than irradiated rocks. Squatting with a red lizard or sliding and slapping your mouth will break longer than average and give you the opportunity to take more shots on your body. Explosives can also be used to scave your eyes. Green lizards kept in captivity may be a valuable ally because they are at risk of infecting red lizards during battles with red lizards.
Stealth

It’s hard to sneak past a red lizard with a keen sense. You can see the sound from outside the screen, and you can chase your prey incessantly. It also exists in long, flat terrain, and usually has little option to move around in secret.
Avoidance

It can be difficult to avoid red lizards because of the speed of the cat. In the flat terrain, you can easily close long distances. Red lizards can’t climb walls, so it might be advantageous to stay at high altitudes. When you run away from the red lizard, you can bounce back towards the exit by bouncing off the saliva of the projectile. Also, finding various creatures, such as calls, chavengers, and other red lizards, can distract them and give them time to safely evacuate. Advanced movements, such as slides, can also help outweigh them. However, because red rats have a very aggressive nature, when rats distract or argue with other creatures, slug cats are often overlooked.

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$[spin $[spin $[rotate aeevee]blankblankblankblank]$[rotate $[rotate $[rotate avaporeon]]]]
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I got the steam controller :3

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small doodle I made without listening to it

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new profile header :3

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here’s a list of areas you’ll encounter on your pilgrimage to the citadel, david

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Edited 4 months ago
fruits basket
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Edited 4 months ago

I6 - Imaj7 - I - bIII - bVI - IV - V - viidim
I - viidim/IV - IV - iidim - I - V/V - V

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text rendering comparison between different browsers + gtk

I thought webkitgtk had different gamma behavior than anything else on linux, but in gnome web it seems normal

(also for some reason gtk seems to handle css line-height differently, not sure how I’d get it to match up)

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I am incredibly passionate about the Rain World ecosystem and the unique value proposition of slugcats. 🌧️🐱 Truly inspired by their resilience and adaptability—honestly, I’m striving to embody that same “slugcat mindset” in my own professional journey! #RainWorld #SlugcatEnergy #GrowthMindset #Adaptability

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I’m trying my best

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GTK 4.22.0, the first stable release of GTK 4.22 is now available!

Lots of changes happened in this development cycle:

- a new SVG-based format for symbolic icons, including state-based animations
- GtkSvg, a paintable that renders (animated) SVG efficiently
- GtkAccessibleHypertext, an interface for accessible object containing links
- GtkPopoverBin is a new widget that you can use to show a popover menu on a widget

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doodle with pmd soundfont :3

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